with any amount of peak reduction, the noise floor will come up. choosing the best tool for a given situation will result in more transient destruction while also being less obvious about it. phase manipulation via allpass filtering is a large part of how radio broadcast gets things louder.Ĭhoosing which flavor of transient destruction to apply in any given situation (compression, limiting, clipping, saturation) will make a difference, too. with careful attention, one can get louder RMS w/o louder peaks. Phase can affect peak levels w/o affecting perceived volume. Proper dynamic control on individual tracks will prevent unintended ducking from master compressors/limiters, thereby increasing perceived level the 2 most important parts to this are properly managing low frequency content, and making sure to have an adequate amount of high-mid content Spectral distribution affects perceived level even when peak level or RMS level is constant. I'm not sure I understand how a track can sound as loud and yet have lower RMS As that sound gets louder, so will the fuzziness, which just makes sense. In EQ, and sort of fuzziness of the sound. But, more like changing character of a sound. I will also say though, that I don't find analog plugins sound so much like noise floor. I think it is fair to say that whatever noise you have in mixing, for most styles of music, when mastered loud to today's standards, will go up. Your mixing technique can't really affect dynamics so much, except perhaps in so far as putting everything in their frequency and stereo pocket. Instruments have dynamics, digital ones and real ones. That will bring the noise floor up for sure.
![cla 2a hiss cla 2a hiss](https://docplayer.net/docs-images/89/100463161/images/7-17.jpg)
The way loudness is today, is that there is inevitably lots of limiting that will happen. I'll agree that if your track is mixed quiet, the noise floor will go up a lot more, but you'd kind of have to be an idiot to mix that way. Mastering these days in general, for most music, attempts to bring average loudness up. I'm not sure I understand how a track can sound as loud and yet have lower RMS.